Directed by Ken Levine, who first made his name with the System Shock cyberpunk series, BioShock was a morality tale wrapped in a role-playing game wrapped in a first-person shooter. Somehow, this Russian doll of a game pulled it all off, though, creating a visceral world that still lives in the minds of many gamers.

“Sure, it's fun to play, looks spectacular, and is easy to control,”
wrote Pete Metzger for the Los Angeles Times. “But it also does something no other game has done to date: It really makes you feel." This perhaps best describes the game’s remarkable appeal: Its artistry and ease didn’t just make it an easy pastime; rather, the choices that this story of survival forced upon you were enough to give you pause in a way that few games ever do.