Year of Release: 2012

Sure, Dishonored dropped multi-platform with little difference between versions on the PS3 and the 360, but we played it on the 360 first. Dunwall was one of the most original and visually stark environments we've ever had the pleasure of skulking about in, and was perfect for Corvo's story of revenge. The game may have been on the shorter side, but in a year that was packed with sequels, the original IP from Bethesda brilliant. 

The mix between stealth, magic, and swordplay over shadowed the brief campaign. Multiple releases of worthwhile DLC were dropped and expanded the replay value of the title exponentially.