Pop Culture

Final Fantasy 7 Revelation Director Designed a Bigger World With 'Open World Fatigue' in Mind

Naoki Hamaguchi says the trilogy finale's world surpasses Rebirth in scale, with multiple improvements to gameplay.

Final Fantasy VII
Christian Petersen / Getty Images News via Getty Images

The director of Final Fantasy 7 Revelation says widespread exhaustion with open-world games pushed him to rethink how players experience one of the biggest maps in the trilogy.

Naoki Hamaguchi, who is helming the FF7 Remake trilogy's finale, described "open world fatigue" as a guiding concern throughout development.

"There are a lot of open world games out in the world right now, and [the idea of 'open world fatigue'] is a very important concept to me," he told Eurogamer. "It depends on personal preference and different perceptions, but for me personally, I know I've had the experience where I've been thrown out into an open world game and not known where to go, not known where to begin, and not known what to do. But at the same time, the concept of being thrown into this wondrous world where anything goes is amazing."

Revelation's world is larger than Final Fantasy 7 Rebirth's (2024), which makes that tension more pressing than ever. "The world is even bigger than it was in Rebirth, so it is more important than ever for us to ensure there's enough guidance here, so people have no issues enjoying what this game has to offer," Hamaguchi said.

Square Enix's answer is centered on the Highwind airship. Players can jump from the deck and parachute into any map location, with the descent itself concealing loading screens for a seamless transition. Visual markers on the ground highlight objectives and minigame locations during the drop, but those markers disappear as players get closer to the surface. "After you open the parachute, you kind of have to rely on your memory to ensure that you're actually dropping into the place where you want to go," Hamaguchi explained.

On the combat side, the game introduces FITS, short for Function Integrated Tactical Suitwear, a system built around classic Final Fantasy Job roles such as Warrior, Black Mage, and Summoner. Each playable character can equip four distinct outfits that change their abilities rather than simply adjusting stats.

Hamaguchi said Rebirth's combat had "reached a perfected state, so to speak," but carrying it forward unchanged "would likely feel stale." Combat director Teruki Endo was brought into FITS discussions from the earliest stages of development.

Final Fantasy 7 Revelation launches in Spring 2027. In a first for the trilogy, it arrives simultaneously on PS5, Nintendo Switch 2, Xbox Series X|S, and PC via Steam, Epic Games Store, and Xbox PC, with no timed PlayStation exclusive period.

Related Stories

Timothee Chalamet in a Knicks jacket cheering at a sports event, with a red banner in the background.
Pop Culture

Timothée Chalamet Jokes About Physical Toll of Knicks Fandom in NBA Finals: 'Self-Care Is Important'

The 'Dune' franchise star says that "people underestimate the wear and tear" on a fan's body.

New Podcast Explores the 'Enhanced Games,' Where Athletes Can Take All The Performance Enhancing Drugs They Want
Sports

How the ‘SuperHuman’ Podcast Explores the Controversial Enhanced Games

Inside ‘SuperHuman,’ the podcast exploring the controversial Enhanced Games and the growing culture of performance enhancement in elite sports.

'God of War: Laufey'
Pop Culture

'God of War: Laufey' Gets Official Release Date

The much-anticipated PlayStation game will then be followed by a Kratos-led spinoff.

Trey Alston11 hours ago

Stay ahead on Exclusives

Download the Complex App