Developer: Nintendo EAD
Release date:
1998
Platform: Gamecube

Nintendo’s futurist hover-ship racing game was always difficult. But the crazy colors and splash graphics of F-Zero GX blew our minds. The insanely fast tracks rarely had sides, meaning players were more often than not, thrown off into oblivion. Every twist and turn of the track had to be memorized, or written down, to retrace after your next inevitable death.

Why go through all this punishment? Because there is no greater reward than having your friends play only to decimate them on games that they most likely love. After all, who doesn’t love F-Zero? If you managed to battle to the end the payoff were crazy tracks and devilish AI.