Year: 2012
System: Xbox 360 (XBLA)

What can I say about Fez that hasn’t already been said? It’s a game whose core mechanic—rotating a seemingly 2D world around to view its constituent sides in order to solve puzzles—will make you stop and stare. It’s a game that uses coded messages and ingenious meta ideas (e.g., scanning in-game QR codes to help decipher riddles) to further its quest (or just its completion percentage) while using optical illusions to keep you from progressing. It’s an innocuous looking 2D puzzle platformer that belies a much deeper and more rewarding experience. It’s a game you should play if you haven’t done so already.