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The Last of Us looks to continue a long tradition of Naughty Dog’s unparalleled technical prowess with the PS3 thanks to the studio’s proprietary engine, and they don’t intend to stop using it when it comes to development on Sony’s next-gen hardware.

In an interview with Digital Spy, The Last of Us director director Bruce Straley said Naughty Dog learned their lesson transitioning from PS2 to PS3, when they scrapped their Jak engine for what would become the engine that powered Uncharted and would go on to define the company’s tech for the PS3.

“As we move into development into next-gen, we want to take our current engine, port it immediately over as is,” Straley said. “Only when we hit a wall [with next-gen] will we say, 'When do we need to change something? When do we need to scale it?”

Naughty Dog is arguably one of the absolute most talented developers working today ­­– beefing up the tech behind Uncharted while improving visuals, animation and AI scripting certainly sounds like a promising way to get intimate with the PS4 chipset in a hurry. (It could also point to the developer continuing down the path towards realism in games, but we’ll see.)

Check out the full interview via the link below.

Via Digital Spy