Returning: Time for bullets

It wouldn't be a Max Payne game at all without "bullet time", the dramatic slow-mo feature that the original games simultaneously introduced and perfected. You can launch into bullet time with a click of the right stick and turn it off the same way, or go straight into a "shoot dodge"—Payne dives through the air as you're given ample time to aim—and initiate the slow-down that way.

A small bullet time meter depletes while it's activated and refills when you're not using it. And though it may sound overpowered, I found it difficult to perfect my aim while in bullet time, and I was constantly running out—you'll have to use it wisely to ensure that doesn't happen, though you can always turn on aim assist if you're not as hardcore as me.