Developer: Fun Bits Interactive
Publisher: Sony Computer Entertainment
Going black and white as an artistic statement can veer on gimmicky if there isn’t good gameplay to back it up. It was great fit for Limbo and P.B. Winterbottom, and it’s just as easy to feel optimistic about Escape Plan.
If Little Deviants is the system-justifier for non-gaming parents, Escape Plan is the system-justifier for young adult gamers who have been on the fence in purchasing a Vita. It certainly has one of the more involving touch interfaces, where obstacles are pushed from the background by way of the back touch panel, characters are moved by swipes, and switches are tapped by touching the screen.
Heavy use of the SixAxis functionality doesn’t really occur until about 10 minutes in, but it’s worth the wait. There’s quite a bit of trial and error as much as any platformer. Yet, dying in Escape Plan is hardly a disappointment as character deaths are artistically messy and the checkpoint system is very well designed.