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6 Things We Know About the Awesome New Batmobile in "Arkham Knight"

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Back in November of last year, the Make-A-Wish Foundation , two Lamborghinis, and a young boy dubbed Batkid had us reliving the memories of our superhero-loving days of childhood. It's a rare feeling that only comes every once in a while. It's a feeling we certainly didn't expect to come back so quickly, but thanks to the news and an awesome trailer for Batman: Arkham Knight, we have yet another ear-to-ear grin on our faces.

Why? One word: Batmobile.

In the fourth installment of the Arkham series (and sadly the last), Rocksteady was brought back in to build a bigger and better game that now allows you to drive the Batmobile. And this new version is badass. Aside from it looking like it could eat every building in Gotham, there are a host of features that come with it. See what's coming with these 6 Things We Know About the Awesome New Batmobile in "Arkham Knight."

RELATED: The Complete History of the Batmobile

The entire map was reworked to accomodate the vehicle.

Source: Game Informer

Having a drivable vehicle changed the dynamics of everything. The map will reportedly be five times the size of Arkham City's map. The roads were widened to make the driving experience more enjoyable (so you weren't crashing into everything all the time), and the buildings were made taller and penetrable to crashes.

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It has a booster than you can recharge by drifting.

Source: Examiner

Everybody loves pressing a boost or turbo button. It just makes driving more fun, especially when you're racing against time like you'll likely be doing as Batman (you know, the whol save-the-city-against-the-bad-guy thing and all). And what better way to refuel that boost than swinging around corners like a boss?

There is an eject button.

Source: YouTube

This is less of an "abandon ship" feature and more of a "spring into action now!" feature.

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You can point to a location, and the Batmobile will come to you.

Source: Gamer Syndrome

The creators of the game didn't want the player to have to be in a constant state of worry about whether or not Batman's ride was okay. That's not what time should be spent on. It should be a complementary tool, not a focus, so that's why it'll be easy to bring the Batmobile to Batman.

You'll be able to crash through things.

Source: Gamer Syndrome

Walls? Peace. Light posts? Adios. Grenades? See ya. Fences? Sorry. The Batmobile is a structurally sound carbon fiber masterpiece. "[T]his is a pretty drastic situation, so the Batmobile has to be fairly uncompromising in the way it's dealing with them," creative director Stefton Hill told Game Informer. "So smashing through things is what Batman needs to do to get the job done."

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It has a taser and a non-lethal missile.

Source: Game Informer

Even though most of the bad guys in the game are going to see this thing and run the hell away, it still has a defensive unit to keep predators away. The game is programmed to where the villains aren't stupid. They know what the Batmobile is, and if it's just a couple of them, they're not going to stick around. It is also equipped with a weapon to take down other cars. Without killing them, of course.

See the beast in official action in the trailer below:

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