Valve’s announcement of the stickless Steam controller this week has raised a lot of questions. How does it work without analog sticks? Can a trackpad really give you the same amount of control? How do features like haptic feedback work to provide a realistic virtual experience?
Gamasutra was able to run down some developers who recently were able to test out Valve’s bizarre new controller at their headquarters in Bellevue, WA. A few highlights: the controller’s configuration map works can be cut into several pieces, all with their own commands.
Similarly, the trackpads that replace the analog sticks have separate “zones” that reportedly have a “depth” you can feel as you move your thumb from the inside to the pad’s outer edge. The controller also offers a small touchscreen in the middle, though the usage or practicality of this has yet to be determined.
“I don’t know if this would necessarily be my first choice for a first-person shooter, because I’m such a mouse and keyboard guy,” said Double Fine’s Chris Remo, who came away impressed. “But I’d also really like to try it.”
Check out the whole story via the link below.
Via Gamasutra
Devs Speak Out On Wild New Steam Controller
Is Valve's new R&D wonder as revolutionary as they say it is?
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