10 Things We Learned About "BioShock Infinite" From PAX East 2013
This is what we took away from the Irrational Games press conference.

Image via Complex Original
There's no doubt that BioShock Infinite will receive endless accolades from gamers considering the buzz it has generated since it was announced last year. At the Penny Arcade Expo in Boston this past weekend, Irrational Games held a special press conference where Creative Director Ken Levine talked about what went on behind the scenes of putting the game together.
For the most part, Ken spoke on the character Elizabeth who plays an extensive role in the game and has revolutionized the mechanics of companion roles in gaming. So to kick off our week-long celebration of the BioShock universe, here are 10 Things We Learned About BioShock Infinite From PAX East 2013.
RELATED: The 10 Most Kick Ass Female Video Game Characters To Watch This Year
RELATED: 10 Things We Know About "Assassin's Creed IV: Black Flag"
RELATED: 12 Things We Learned About The PS4 From Sony's Big Announcement Event
10 Things We Learned About "BioShock Infinite" From PAX East 2013
There's no doubt that BioShock Infinite will receive endless accolades from gamers considering the buzz it has generated since it was announced last year. At the Penny Arcade Expo in Boston this past weekend, Irrational Games held a special press conference where Creative Director Ken Levine talked about what went on behind the scenes of putting the game together.
For the most part, Ken spoke on the character Elizabeth who plays an extensive role in the game and has revolutionized the mechanics of companion roles in gaming. So to kick off our week-long celebration of the BioShock universe, here are 10 Things We Learned About BioShock Infinite From PAX East 2013.
RELATED: The 10 Most Kick Ass Female Video Game Characters To Watch This Year
RELATED: 10 Things We Know About "Assassin's Creed IV: Black Flag"
RELATED: 12 Things We Learned About The PS4 From Sony's Big Announcement Event
10. Courtnee Draper Got Yelled at a Lot
9. Elizabeth Was Created From Two Acting Performances
8. Ken Levine Doesn't Care About the Box Art
7. Irrational Games Assumed The Player Was a Psychopathic Alcoholic
6. There Are Invisible "Point of Interest" Markers for Elizabeth's A.I.
5. Elizabeth's A.I. Has Extra-Sensory Perception
4. Common Actions Were Re-Recorded To Keep Elizabeth's Emotional Arc
3. The Partnership Mechanics For Combat Were Redesigned Several Times
2. There Was A Team Specifically Assigned To Elizabeth
1. Elizabeth Is Well-Built, But Ultimately Imperfect
Sign up for the
ComplexNewsletter
Your leading source for what’s now and what’s next in Music, Style, Sports, and Pop Culture.
By entering your email and clicking Sign Up, you’re agreeing to let us send you customized marketing messages about us and our advertising partners. You are also agreeing to our
Terms of Serviceand
Privacy Policy