I sat down to play Castlevania: Lords of Shadow - Mirror of Fate at a hotel about a mile away from the San Diego Convention Center during Comic-Con, and I didn't really know what to expect. I've been playing Castlevania games all my life (though I've admittedly missed a few here or there), but for some reason I hadn't yet paid much attention to Mirror of Fate.

So I was immediately comforted when the demo opened with a familiar scene: our hero, Trevor Belmont, running right toward an ominous, looming castle. That set the stage adequately, but some differences from older Castlevania titles immediately presented themselves.