You play as an adorable, pixelated Gomez, who is very much reminiscent of my favorite alien. Although Gomez is a 2D figure, you’ll have to wrap your head around the concept that the 3D world can be shifted and turned. This smart mechanic takes a bit of getting used to, as you can create seemingly invisible ledges by having Gomez cross over to other sides of the level. The demonstration throws you into his 2D world with lovable and silly villagers, but entering various doorways, you’ll explore complex 3D worlds with lots of items to collect and more doors to open.