"Metal Gear Solid V": 10 Things We Learned From the First Ever Live Demo
Kojima made it. We saw it. Here's what we learned.

Image via Complex Original
Just like a Metal Gear Solid game, the road to Metal Gear Solid V has been long and convoluted. But if the glimpse Complex just caught of the game's prologue, Metal Gear Solid V: Ground Zeroes, is anything to go by, the wait may be worth it.
It's still unclear whether Ground Zeroes really is a simple prologue to the full game, its own standalone title, or something else. At Konami's new Kojima Productions studio in Los Angeles, series creator Hideo Kojima wouldn't say. But he did walk us through the first ever live gameplay demo and answer some questions.
We still have plenty more, but we learned a lot about Metal Gear Solid V nonetheless.
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It looks good.
Skull Face is cold.
Kiefer Sutherland sounds nothing like David Hayter.
The first mission is to rescue Paz.
The cinematography has evolved.
Lens flares have a purpose.
HUD? What HUD?
Look and listen
Slow it down
It's less cinematic.
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