ComplexCon returns to Long Beach Nov. 6 - 7 with hosts J. Balvin and Kristen Noel Crawley, performances by A$AP Rocky and Turnstile, and more shopping and drops.

Secure your spot while tickets last!

The timing of Mortal Kombat II was interesting. When we finished Mortal Kombat I, Acclaim did the home version, and they sold six million copies or something crazy like that. We had already started talking about doing a Star Wars game, and then our general manager at the time came to us one day and said, 'What do you mean a Star Wars game? You can't do a Star Wars game. You've got to do another Mortal Kombat game.' The notion of sequels wasn't even something that we had entertained. It was just like, 'Oh, you do this game and then you move onto the next game.' Looking back now, it's really silly that we wouldn't have entertained that idea.

[The proposed Star Wars game] was so much in the dream concept stage. We hadn't even come up with a perspective, whether it was third-person, first-person, top-down, whatever. It was just something that we were into Star Wars and that was it.

When we did Mortal Kombat II, we got new equipment and all that stuff, but it was funny because when we started working on Mortal Kombat II, the mania, the hysteria of the home versions of Mortal Kombat I was literally all around us. We were so busy working on the next one, going from seven characters to 12 and two Fatalities per character and all these other things that that consumed every second.

When we were working on Mortal Kombat 3, the hoopla for Mortal Kombat II coming out in the home was all there, so it was like we were on a treadmill. We were just cranking out the games while the previous version was in the public eye.