While Downpour adds some new mechanics to this survival horror series, it’s also bringing some old ones back as well. The biggest of these is that there will be separate difficulty levels for the combat and the puzzles, and you can mix and match however you like, making the combat hard and the puzzles easy, or the combat easy and the puzzles hard, or both about the same.

For combat, this will obviously effect how hard it is to kill creatures, while the puzzles’ difficulty often has to do with how much you’re told about the problem. In the aforementioned side quest about returning stolen items, for instance, playing that part on Hard means you aren’t told what to do, while doing it on Easy spells out which items belong to which tenant.

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