7. Child of Eden
Developed by Q Entertainment, Published by Ubisoft
Leave it to Tetsuya Mizuguchi, Rez creator and game design visionary, to demonstrate what Kinect is really capable of in the hands of someone with actual, original ideas. Mizuguchi-san's big on "synaesthesia", or, basically, the blending of senses. In the case of Child of Eden, an acid trip of a shooter with music and rhythm elements, those senses are sight, sound and touch—or lack thereof. Mizuguchi told Siliconera, Kinect "peels away a layer of the emotional barrier that a controller provides," and as long as he's the one saying so, we may finally believe it.