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Eidos Montreal, the developers of Thief has removed the XP system from the game after mixed reviews from fans. XP, also called experience points, could be gained throughout the game and offered rewards for preforming kills in a specific way, such as headshots.
Fans of the series said this strayed too far from Thief's main gameplay. Players take on the role of Garret, a Master Thief, who by the time the players meets him has already had a long and successful sticky-fingered carrier.
"It was reducing our motivation to steal," game director Nic Cantin explained, "The main goal of a thief should be to gain loot. Garrett is already the Master Thief."
"Fans might be surprised how often the devs go to the forum to see how things are perceived in the 'real world'. This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions."
The special abilities that were available through kill-types and experience will now be available by purchasing them with gold. This is good news for fans of the original series.
I got a little hands-on time with Thief at a Comic-Con event in New York last week and as a hardcore fan of the original "first-person-sneaker" I was impressed. Much as been said about how the game feels. There is no sprint button; movement is uncomplicated and quick giving the player a feeling of power. Thief in not an assassin game, it's often much easier to run circles around guards and steal their coin than it is to kill them.
Thief drops for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on February 28 2014.