Even if it is more popular in Japan, the obscure bullet hell genre can't be terribly profitable, even for a developer that's been doing it as long as Cave. It's a shame, but the company has announced that financial troubles are forcing them to put several unrevealed projects on hold to "pour more resources into social games," reports Andriasang.

Cave's track record is impeccable, with franchises like Espgaluda and Deathsmiles keeping a core of dedicated fans happy. But that's not a profitable business model in the long run, apparently. Their titles on iOS platforms seem to have done well, so maybe it won't be so bad if they shift focus to more social-friendly objectives.

Are you a bullet hell or Cave fan? How does this news sit with you? Let us know in the comments or on Twitter.