Here’s another game that really wasn’t all that bad, but was definitely missing something. The parkour elements didn’t always seem to work, as some things could be leapt on and grabbed while others, strangely enough, could not. The initial maps for the game (we haven’t played Brink since) were extremely slight, and the team battles didn’t seem to gel as well as we would have liked. The fundamentals were there but, well, something just didn’t feel right. It felt rushed, and unpolished.