Complex Says: Split/Second was the answer to the unasked question, "What if Michael Bay made a racing game?" We're used to just driving  fast, making tight-ass turns and trying to place first; we never had to worry about exploding gas tankers or incoming jumbo jets before. The airport level we got to take a spin on had us on the edge of our seat. Our neighbors complained about the constant explosions, and we lost out on sleep ourselves...because we couldn't stop drifting through this demo.
Demo Score: 90
Did The Full Game Live Up To The Hype?: Definitely. The complete game came with even more worthy stages filled with more close-call moments and rabid racers. Real talk, though, did that difficulty spike around the fourth episode or what? By that point, we were more worried about falling boulders than other drivers.