"The default state for sidekick characters is annoying," said level designer, Amanda Jeffrey when explaining where they started when considering Elizabeth as a permanent companion character. The trick in evolving the experience beyond this unfortunate state required the team to expand Elizabeth's awareness of the world beyond what's within her basic perception to enhance her pathing capabilities. Having her aware of what's just beyond her peripheral vision provides an almost ESP-like view of the world, but it also has made the smoothness of her motion a lot more evident.