If you're gonna release an action-adventure title in 2011 and not have some kind of multiplayer mode, then you need to get creative like Sucker Punch did. June's Infamous 2 is positioning its level editing feature as "infinite mission capability," giving users the power to create various types of mini-missions (defense, search & destroy, survival, etc.) for the game's main character, Alex. Of course, if we could throw fireballs, we'd be hunting for new reasons to do it too.