BioShock

by Alan Danzis

Spoiler: Would You… Kindly?!

Platform: XBOX 360, PlayStation 3, Windows PC

“Would you kindly?” With those three words, Bioshock pretty much changed story telling in game. For half of the game, you’re following Atlas after he convinces you that he’s the good guy asking for your hlep to rescue his family from Andrew Ryan. But as you approach Ryan, you learn “would you kindly” (one of Atlas’s first phrases to you) is a programmed trigger used by Ryan’s enemy, Frank Fontaine, to control you. Oh, and Atlas—he’s Frank too.

If you replay the game, you’ll see and hear “Would you kindly?” repeated throughout. Ryan eventually uses it to get you to kill him with his own golf club. It’s not only an incredible twist that you would never see coming, but it’s an idea that is laid throughout the game in noticeable and not so noticeable ways. It’s number 1 because you never saw it coming and, more importantly, it was truly earned.

 

Alan Danzis is a lifelong video game enthusiast thanks to the PC Jr. his Dad gave him and his brother, which allowed him to play among other things, King's Quest 3. His fast typing skills can be attributed to playing Sierra games as a kid and he currently lives in Hoboken, N.J., where he usually plugs too many things into one outlet. Keep up with him on Twitter @adanzis.

Full Disclosure: Alan Danzis works at Ketchum Public Relations, which is his day job. His opinions here are his own and do not reflect the opinions of Ketchum, nor the clients Ketchum works with. Sony PlayStation 3 is one of his current clients and did not contribute to this article. His Complex.com writing is wholly unrelated.


Larry Frum has been playing games since “Dungeons & Dragons” was first known as “Chainmail” and immediately gravitated to video games with his “new” Atari 2600. If a gaming console has hit the U.S. shores, he’s probably played it. And no, he doesn’t have allegiance to one console/genre/character over another. Check out what he’s playing on Twitter @lfrum.