"Metroid doesn’t belong in first person! Metroid is perfect in 2D—leave it alone! It’s gonna ruin the franchise putting Samus behind the gun!" Of course, all of those accusations were idiotic and wrong. But back before Retro Studios’ Metroid Prime, people couldn’t get their heads around the idea of Samus becoming a first-person shooter. And here’s how it worked: It wasn’t one.

Instead, the game actually felt VERY Metroid-esque, with its morph-ballin’, searching for weapons, and back-tracking. It was a massive leap for the franchise and it worked beyond belief. It made us certain to never doubt Nintendo again. They know what they’re doing over there. Well, maybe except for Wii Music.