No, seriously. Well, maybe "multiplayer" is overstating it a bit—it's the Wii, after all, birthplace of the hopelessly byzantine "friend codes"—but this time around "co-op play" isn't a total farce. Just like the original SMG, it's confined to a second player waving a lone Wiimote, but now the 2P can pick up coins, stun enemies, freeze Chompers, even grab 1-ups that are dangling tantalizingly near a precipice. It's actually a...what's the phrase...*scans internal Nintendo documents*...no...*looks at Xbox 360 games*...ENJOYABLE TWO-PLAYER EXPERIENCE!