Year: 2007
System: PSP, DS, PS3 (PSN), Xbox 360 (XBLA), PC, iOS, mobile

Ok, so take a basic RPG template where you travel along the world map point by point, interrupted by monsters in between bouts of narrative. This is what Puzzle Quest does. But instead of having normal battles, skirmishes take place on a Bejeweled-style grid that has you swapping adjacent gems to match three, activate special moves or attacks or create chains for XP and score bonuses. Who would’ve thought you could combine RPGs and puzzle games?