Of the many gameplay features, it’s hard to imagine many players putting quick time events on their Want List in a new Tomb Raider. QTEs are certainly in the game though these parts are brief and appear sparingly.

I think I have a high tolerance for QTEs compared to most gamers, which is why it was all the most disappointing that the game didn’t seem to detect my inputs consistently. The now-familiar cave escape scene was part of this preview session and included some analog stick waggling. Even after clearing that step in my fifth attempt, it was hard to figure out what I did differently to fail my previous four attempts, waggling the stick as fast as I could each time. Here’s hoping that Square Enix will fine tune that mechanic during the game’s polish period.