We've had plenty of time with BioShock Infinite—enough to write a 10-step guide to the game's first few hours, not to mention a list of the 10 biggest changes to the series.

So it was a great pleasure to sit down with Irrational Games' Drew Holmes, one of the talented writers crafting Infinite's multi-layered story. There was plenty we wanted to pick his brain about, and thankfully he was more than forthcoming, even—no, especially—about potentially sticky topics like racism.

Or how most companion characters in games are, unlike BioShock Infinite's Elizabeth, hopelessly irritating, and the challenges of making sure Irrational didn't commit the same fallacies that countless developers have before them.

There's plenty more, so read on and enjoy.

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