The 3DS XL brings a lot of improvements to the 3Ds hardware, most notably a larger screen, more storage capacity, and a stylus that's once again easily accessible (like it was on the DS and DS Lite). We liked the new system very much when we compared it side-by-side with the 3DS at Comic-Con.
Nintendo neglected to mention before now though that the screens are not only 90 percent larger, but they also have a special anti-glare treatment that reportedly makes them the most glare-resistant screens in Nintendo's storied handheld history.
"On a LCD screen there are basically three reflective layers, which all of them reflects and cause glare," Nintendo's Takeshi Murakami recently explained in an Iwata Asks segment. "So this time, we specially treated all the layers. Reflectivity on the Nintendo 3DS was about 12 percent, but we decreased that to about 3 percent."
"Anti-reflection has been a topic every time since the Game Boy Advance system, but most of the time we had to give it up because of the cost," Nintendo President Satoru Iwata added.
But "the time finally came!" concluded Murakami. "When it comes to anti-reflection, this device beats all previous Nintendo game systems."
Are you planning on picking up a 3DS XL next month? Do you think less glare is a noteworthy improvement? Tell us in the comments or on Twitter.