Speaking of which, here’s that pinnacle we were looking for. A sweeping, dramatic opera scene. A sweet train sequence (sorry Squall – Sabin did it better). Uematsu’s best work. A thematically complex storyline. Empathetic heroes. Perfect pacing. Robust gameplay. And a villain that, in all likelihood, probably has a porn collection that would make Satan himself try to commit suicide were he to lay eyes on it.
That the sprite-based set-pieces of FFVI were more emotionally impacting than almost anything we’ve seen today is simply stunning. Every refinement of the game was more than a superficial layer of polish – the mechanics, gameplay, and heart were all built properly from the ground up. No, that polish was just the paint on the greatest warship SquareSoft ever set loose on the oceans.