The chief argument in the games-as-art debate seems to be that if games can produce emotionally evocative experiences then they have to be considered art, as that’s the definition of artistry. We may all get a rush facing down a Zerg brood or pulling off a slick 360® no-scope, but these are basal emotions that the medium has always excelled at.
What takes real finesse is for a game to deliver an experience that makes us feel something other than the blunt thrill of violence, and there are few titles that do it well. They may be a little more abstract than your usual linear titles, but these are the games that make the best effort to let their player get in touch with their feelings.





mohamed goda November 12th, 2011 at 09:20 PM
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Andrew Littler November 13th, 2011 at 02:40 AM
You are fucking retarded. emo != emotional Art direction != emotional
sarah December 22nd, 2011 at 08:00 AM
u guys are som assholes
Gilian November 13th, 2011 at 01:53 PM
"Emo" really? The title of this article is completely misleading.
precious December 22nd, 2011 at 07:58 AM
emo is hot. im emo