The chief argument in the games-as-art debate seems to be that if games can produce emotionally evocative experiences then they have to be considered art, as that’s the definition of artistry. We may all get a rush facing down a Zerg brood or pulling off a slick 360® no-scope, but these are basal emotions that the medium has always excelled at.

What takes real finesse is for a game to deliver an experience that makes us feel something other than the blunt thrill of violence, and there are few titles that do it well. They may be a little more abstract than your usual linear titles, but these are the games that make the best effort to let their player get in touch with their feelings.

Tags: games-as-art, art, emotion
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