Back in June 2018 at E3, Bethesda Softworks announced DOOM Eternal and showed a clip of the direct sequel to 2016's DOOM reboot.
Since then, we've learned that DOOM Eternal is bigger, bloodier, and more detailed than its predecessor. And that's as it should be. The developers of DOOM (2016) were more concerned with legacy—with getting the decades-old formula right, and ensuring that the reboot lived up to what came prior. Now, with its base firmly established, DOOM Eternal can be weirder and more experimental. It can push the series in new, over-the-top directions.
To wit: in DOOM Eternal, your character has a hub, which will allow players to delve deeper into his murky backstory. Similar to the ones in Resident Evil 2, enemies in DOOM Eternal will take limb and body-specific damage. The best way to get rid of an enemy's weapons might be to target the limbs carrying them.
There are new movement mechanics: you'll need to double jump, air dash, and climb walls to be the most efficient demon slayer possible. And lastly, we've seen glimpses of the various Hell demons we'll be up against. The Doom Hunter and the Marauder will join classic standbys like the Cacodemon, Imp, and CyberDemon (rocket launcher arm and all).
Check out the brand-new DOOM Eternal trailer up above, which features footage of two new enemies—the Marauder and the Gladiator—and also shows off some fresh glory kills. You can also see footage of the newly re-designed Crucible, a melee demon sword you use to execute your opponents.
DOOM Eternal will be available for PC, PS4, Stadia, and Xbox One on March 20, 2020. A Switch port will arrive later this year.