Forget about Pokémon Go for a second. Get it out of your head. Two short (but kinda long?) years ago, Kim Kardashian crash-landed into the world of apps and wallet-draining games with Kim Kardashian: Hollywood. Haters, as they so often do, were quick to hate on it. But millions of dollars and 30,000 years of collective playtime later, the role-playing game has risen from the E-list to the A-list, earning Kim the cover of this month's Forbes.
"I became really intrigued with the tech world," Kim told Forbes of her foray into the world of celeb-driven mobile games and apps. "I started spending a lot of time in San Francisco. I realized this is really going to be the next cycle of my career and this is what I want to focus on." That focus ultimately paid off, with some wise words of encouragement from Pablo himself.
"I loved videogames growing up," she said. "I remember I asked Kanye, 'Should I do this?' He was like, 'Yes!' That's how he got into music, because he wanted to do music for videogames and wanted to create videogames." Kanye West unveiled his own game earlier this year, a tribute to his mother tentatively entitled Only One:
Kim Kardashian: Hollywood racked up $74.3 million during its first 6 months of release alone, meaning those aforementioned haters are now required to take several seats. Furthermore, the game has been downloaded 45 million times with a current total gross of $160 million. "When people looked at me in a way like, 'Why is she stepping into the tech world? That's not her territory! Stick to reality TV!' I was like, 'No,'" Kim, who ultimately made a cool $45 million off the game, told Forbes. "This is fun for me. Now I'm coming up with Kimojis and the app and all these other ideas. I don't see myself stopping."
In related news, Kim was even kind enough to formally declare the death of big computers:
"I love my big computer, but I can't even tell you the last time I sat in front of it. I'm always on my phone."
RIP big computers.