The ideas behind the X-COM, now simply XCOM, series began over twenty years ago with a small development team in England.

Julian Gollop had been quietly defining a genre with turn based, sci-fi and fantasy themes. The games, like Laser Squad, were advanced for their time and had a level of detail that made them completely engrossing. Then Gollop and his company, Mythos Games, changed the sequel of its signature title. Laser Squad 2 became UFO: Enemy Unknown.

It was left to Mythos’ publisher, MicroProse to rename the brand X-COM for its North American release, solidifying one of the most beloved franchises in gaming history. X-COM took the exotic locations of sci-fi games of the time and brought them back to Earth. Fighting for the fate of the world in familiar surroundings. The game inspired generations of developers and kids like us to get into games. We take a look back at some of the biggest moments in XCOM’s history and look forward to the revival the series is currently receiving.

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[Source Machinima, XCOMUFO, Gollop Games]