During Microsoft's Electronic Entertainment Expo (E3) press event this year introducing the Xbox One and its exclusive launch titles, one game in particular caught a lot of ire. Ryse: Son of Rome is an undoubtedly beautiful game who's gameplay looks very much like one long string of quick time events.
Crytek, creaters of visually stunning games like the Crysis Series, is developing Ryse for the next-gen console. PJ Estevez, design director of Ryse, gave some details about the game including that it wouldn't be a lone-wolf style game; "...it's actually about being with your brothers, right, about being part of the legion. You kind of become this battlefield general over the course of the game. You can kind of extrapolate what a guy needs to go through to eventually become a general."
As far as concerns about how battles would take place, a prompt would appear to finish off nearly every enemy in a quick time event Estevez offers this:
"We have this concept we call mashing to mastery. The idea is that anyone can play it and they can mash the buttons and fight, but if you get the right timing you're able to actually master it. Master the reaction you get out of the AI. You worked on the AI, you get them to this executable state and you execute them and we're like: "Why does it have to stop there?" "Why do I have to stop and watch this movie play out?". Because we've all played games that have executions and like 30 minutes into them you're like "Really, I smash this guys head, then I stab then I kick him." So we're like, well, let's continue the flow, let's make it open up a window and let's give guys who want to spend time learning it more of a reward bonus."
So anyone can play just by mashing buttons, but if you want to look cool you can wait for the quick time events. What do you think? Any challenge or interest left in Ryse: Son of Rome?