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In November 2008, Midway Games issued Mortal Kombat vs. DC Universe, the first crack from MK co-creator Ed Boon and his team at translating DC Comics characters into fighting game form. While promising enough based on the magnitude of the franchises at hand, skimping on the gore and secrets (two staples of a Boon release) left MK vs. DCU as a so-so game time is bound to forget.

"With this game, we don't have the Mortal Kombat requirements, so it's just 100 percent embracing the DC Universe"

Nearly five years later, much has changed. Midway went belly-up long ago, the flagging Mortal Kombat franchise was seriously rejuvenated with the major 2011 game released by Warner Bros. Interactive Entertainment and Boon and company are back on the DC brand with Injustice: Gods Among Us. The title—which arrived on iOS on April 3 and hits Xbox 360, PlayStation 3 and Wii U on April 16—sports a stacked roster and marked differences from the Mortal Kombat team's last stab at DC Comics. Superman, Batman, Wonder Woman, the Joker, Lex Luthor, Nightwing, the Flash, Harley Quinn, Solomon Grundy and a whole mess of other names are playable, and Injustice's graphics and gameplay  hew to the standards of 2011's Mortal Kombat. That said, this Fatality-free, surely T-rated game does aim for certain differences from Boon's flagship franchise. We caught up with the Creative Director of NetherRealm Studios himself to discuss Injustice's development and fundamentals, plus whether or not he'd entertain the idea of orchestrating DC vs. Marvel.

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