The funny thing about the God of War franchise is that people either love it passionately or hate it. There aren’t too many people that ride the middle lane when it comes to Kratos and his beef with the rest of the gods of Olympus. Fans of the series hail the beautiful graphics, storyline and super brutal kills while naysayers slam the repetitive QTE (quick time events) and incessant button mashing. That wasn’t enough to stop it however from being one of the biggest titles to go down in video game history.
God of War: Ascension is an attempt to convert the gamers who weren’t feeling the past three releases and it works. Sort of. What makes this prequel so awesome is the same thing that ultimately causes it’s own demise.
Developer: SCE Santa Monica Studio
Publisher: Sony Computer Entertainment
Release date: March 12
What fans will immediately notice is that the graphics and animation have gotten a lot smoother. Always known for it’s enormous bosses, God of War: Ascension remains true to bringing across the feeling of an epic battle where you, a god the size of a mortal can viciously kill an enemy the size of a mountain. Added camera angles give gameplay an extra bump of cinematic cool and when it does come time for a quick time event, it flows flawlessly and doesn’t look like the developers just stuck in an animation. Check out the video below for an example of how amazing it looks. Don't worry, it's spoiler free.