Line In The Sand

This is one that pretty much exclusively applies to fighting games, but that doesn't mean its any less tired. The practice of dividing the characters of a game and placing them on either half of the box art sells the conflict of the game, but it's so expected that it loses a lot of potency. A few titles try to mix this up with asymmetrical placements or by fanning secondary characters in the background, but the premise never really changes and Ryu usually ends up in the default "player 1" position.