The touch screen emphasis and heavy screen rubbing of the treasures in Golden Abyss might be a turn-off to certain Uncharted fans, but it’s hard to deny that this is certainly an Uncharted game. You still have a lot of combat situations not to mention lots of vertical platforming befitting a Nathan Drake adventure, even if you’re not a fan of simply finger-swiping your climbing path (which you don’t have to do). And SCE Bend Studio (with supervisory help from Naughty Dog) manages this while facing the challenge of creating a prequel with a cast of unfamiliar characters.