Microsoft Supports "Fez" Patch Re-Release, Rejects Accusations

Microsoft says update costs weren't "a blocking issue" for "Fez".

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Complex Original

Image via Complex Original

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Microsoft has responded to accusations from Fez developer Polytron, who cited the publisher's high updating costs as the reason they will re-release a patch that may destroy players' save data when downloaded.

Becoming the latest indie developer to blame Microsoft for their development woes on Xbox Live Arcade, Polytron claimed that Microsoft would have charged the developer "tens of thousands of dollars" to release a new patch fixing the problems with the first patch in an announcement on their blog earlier this week.

Microsoft supported Polytron's decision to re-release the patch, but denied the developer's claims that charges from Microsoft would have stood in the way of further patching in a statement released yesterday:

“Polytron and their investor, Trapdoor, made the decision not to work on an additional title update for FEZ. Microsoft Studios chose to support this decision based on the belief that Polytron/Trapdoor were in the best position to determine what the acceptable quality level is for their game.

While we do not disclose the cost of Title Updates, we did offer to work with Trapdoor to make sure that wasn’t a blocking issue.

We remain huge fans of Fez.”

Polytron's statement did not mention negotiations with Microsoft over the price. Since Microsoft's policies regarding the patching process are largely undisclosed, it's impossible to speculate on what Microsoft would have offered to ease the cost of patching the game.

It's worth noting that Polytron seems to have taken down the post on their blog announcing re-release of the patch at some point between now and when it was first posted on Wednesday.

[Via Giant Bomb]

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