Most enemies in a classic Castlevania title, including those on the Nintendo DS, die after one or at most a few strikes from a whip, sword, axe, or whatever other weapon you happen to be wielding.

But even the most basic enemies in Mirror of Fate took more than a few hits to bring down, and larger enemies (especially those with giant tower shields) withstood a great deal of pain before toppling. Over the course of the demo, I died more than once from underestimating how much damage some enemies could take. Of course, I kept forgetting to use Trevor's magic form, which is also making a return from Lords of Shadow.