Sprawling maps

In spite of the new graphical style and dynamic camera, Mirror of Fate should prove just as engrossing as any past 2D Castlevania game, largely due to the sprawling nature of its environments.

I only got to explore a small part of the map during the demo, but what I did traverse spanned multiple floors, with long corridors, large, open spaces, tight passages connecting everything up, down and sideways, and more. Castlevania games are known for these sprawling 2D maps, and Mirror of Fate should prove no exception, although the ever-present mini-map (replete with easy-to-follow objective markers) might irk those averse to hand-holding. You can even draw notes on the map on the 3DS's touch screen.