Here's A Story

You're going to like this one

Martens said that though the tone of Diablo 3 remains similar to that in past games, it's the storytelling methods that Blizzard has spent the most time improving. "We had to be really careful about making sure that people can get information in such a way that they're not going to skip it," he said. "So we've done a lot of work on having the story happen during the game."

In past games, most of the storytelling happened through walls of text in between quests, but that's no longer the case in Diablo 3. Information both essential and non-essential will be rationed out in easily digested pieces, and there are over 16,000 lines of voice-acted dialogue, meaning you'll spend less time reading and more time looting.