End of Nations
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End of Nations takes hardcore, tactical real-time strategy mechanics and mixes them with a persistent meta-game that plays more like a massively multiplayer online title. It’s being developed by Petroglyph Studios, whose founding members helped pioneer the RTS genre with titles like Command and Conquer and Dune 2.
The End of Nations single-player campaign will tell the tale of a near-future when nations are collapsing due to worsening economic conditions. The multiplayer metagame will have players building bases, leveling up their Commanders, researching and improving military units and fighting for control of that near-future on a campaign map of the Earth. End of Nations will also utilize social networks to help the factions organize their war efforts.