For the many of you that caught the VGAs this weekend, you've probably seen the new trailer for Metal Gear Rising: Revengeance. And if you're like most people, you noticed a stark contrast between the play styles exhibited there, and how we first saw the game back at E3 2010. You may also remember that official word on the game went ice cold soon after. Well, there's a very good reason for that.

Believe it or not, Metal Gear Rising: Revengeance's development almost didn't make it past that reveal, and the takeover of development by Platinum Games is really what gave it a new life. It seems that the game, then called Metal Gear Solid: Rising, had been built in the Metal Gear Solid 4 engine, and that the precise cutting-and-slicing mechanic was all the game had going for it at the time. From a story standpoint, it was meant to be a game happening just before Metal Gear Solid 4, and would tie in with the games' events near the end [maybe even letting us have that brilliant fight w/Vamp ourselves]. Unfortunately, not much more than that was set for the game, and it's future was unknown. Until Platunum Games stepped in.

All of that said, there's many people who think the tone of the game is not right for Metal Gear, and that it seems a bit flashy and whatnot. Granted, Metal Gear is a series that, on the whole, conveys a pretty serious tone with the inside joke here and there, but I'm not sure this is a bad direction for the game to take. Kojima Productions is still overseeing the development of Metal Gear Rising: Revengeance, and the Metal Gear storyline [as we know it] has ended and is waiting for a new chapter. Maybe this is it, and it looks to be a very engaging experience. I'm in.