Worked On: Unreal, Gears of War
Reason for Bitching: The unnecessary inflation of AAA game development teams
Bitchiest Line: They’re just covering up for their own management and incompetence
Mark Rein’s team at Epic Games has produced some serious technology that has defined the modern age of games. The Unreal Engine 3 has powered more of your favorite titles than you can count and Gears of War has become a multi-million selling franchise within a generation. The man knows a thing or two about producing really high-profile works.
When asked about the size of development teams at publishers like Activision and EA, Rein challenged their abilities as publishers because of their ever-expanding budgets and staff requirements. While he largely takes issue with the management style of assuming more is better, he simultaneously talks about hiring quality talent that can work well.