Resident Evil

Why We Praised It: Survival horror's genesis, ushered in a new style of gameplay with slower pace

Why It Sucks: Terrible controls, terrible acting, unwieldy single-frame camera angles.

There’s cheesy horror and then there’s Resident Evil. For a game predicated on the idea of survival horror, Resident Evil is so laughably cheesy it never manages to Evil Dead itself out of its poor production values. Stiff moving characters that spout nonsensical phoned-in voice acting performances, combined with an abundance of monster closet scares make it about as frightening as a carnival’s haunted house.

To top it all off, the limited graphical capabilities of the Playstation forced the 3D characters to move around on fixed, static backgrounds that more often than not changed your relative direction to everything the second you walked of screen.