Why We Praised It: First 3D platformer to get it right after Super Mario 64
Why It Sucks: Self-indulgent mythology, flat level design and doofy characters
Amongst the deluge of Super Mario 64 clones that came out during the Nintendo 64’s heyday, Rayman 2 stuck out for being one of the few titles that wasn’t complete garbage. Ubisoft managed to ape Nintendo’s design to a tee and created a platforming adventure that was unrivalled – as far as second string titles go.
However, picking it up now the game’s weird and over populated lore make it impossible to decipher and apart from a few on-rails gimmick levels, it’s the same boring platforming you enjoyed in a half-dozen other titles on the platform.