Tragic antiheroes are quickly becoming the norm, and ambiguous morality has long been all the rage. War in the North hails from a simpler time: the good guys are good, and the bad guys are bad. Issues are black and white. Hope and optimism proliferate the undertones and overtones of your actions. Knowing that you’re fighting the good fight can be more empowering than any elixir you run across in a treasure chest.

In Skyrim, everybody’s got dirt on ‘em, literally on the character creation screen, and figuratively in the incessant gray area its stories wallow in. Too much of that makes it so a player can’t trust anyone, and that can be an uncertain and sometimes tedious place to exist as a gamer.